Devlog


I've been meaning to make a more elaborate post but I kept putting it back so better to give a general update now.

It's crazy how time flies like that, of course, I was still active doing jam stuff but it's crazy to think about this. Last year was quite a busy year to me, and I took my summer break to focus on my health and to truly take a break and recover. 

This devlog is long overdue tho, so I really thank everyone for the patience and nothing fuels me more than seeing people following this project >.<! 

Since the last devlog, I've mainly focused on planning all the CGs, writing, coding the placeholders and general flow of the routes so the basic skeleton of the game is good to go so I can focus on drawing new assets. 

It's a bit of a challenge for me to keep the game contained because I keep wanting to draw something for every scene  owo'

The writing is done for all the routes and one is fully in code, along with some changes for Maple's route. 

I've also decided to change how the different endings unlock and I think it makes more sense now lol.

I will refrain to set a estimated release date since I really need to graduate this year =.= but be sure I will work on the game whenever I can! 


That said for, the next two months I will be working a spin-off of Limbo Line for Josei Jam 2024 with Melancholy Marionette >.<. If you happen to have played it, look forward to Lovestard at the end of June!

Thank you for reading! 

Get Happy Merry Party!

Leave a comment

Log in with itch.io to leave a comment.